UNDERWATER
Softwares
• Unreal Engine
• Quixel Megascans
• Nuke
Overview
Immersive underwater environment created for El Mar, a short film developed at ESCAC.
Responsible for the environment from layout to final compositing in Nuke.
Developed a custom lighting setup to recreate underwater caustics, designing and animating projected light patterns to achieve natural movement and visual richness.
Created and animated fish schools to introduce motion, scale and life into the environment, reinforcing the sense of depth and immersion.
Color Grading Gerard Lemes Lombardo